For only 2 a month you can become an EW Premium Supporter and help us pay the server bills
Premium Accounts include: No Ad's, Access to private forums, Server Mod consideration, Custom User title, Exclusive Rank Badges, Ingame squadXML Badges.
Learn More or Subscribe today!
  • Amused
  • Angry
  • Annoyed
  • Awesome
  • Bemused
  • Cocky
  • Cool
  • Crazy
  • Crying
  • Depressed
  • Down
  • Drunk
  • Embarrased
  • Enraged
  • Friendly
  • Geeky
  • Godly
  • Happy
  • Hateful
  • Hungry
  • Innocent
  • Meh
  • Piratey
  • Poorly
  • Sad
  • Secret
  • Shy
  • Sneaky
  • Tired
  • Wtf
  • Page 1 of 2 12 LastLast
    Results 1 to 10 of 14
    1. #1
      Forum Member
      Contribute If you enjoy reading the
      content here, click the below
      image to support our site.
      Click Here To Contribute To Our Site

      Status:
      Has no Status Set
       
      Mood:
      I am:
      Has No Mood Set
       

      Oddball-CAF's Avatar
      Join Date
      Mar 2017
      Age
      64
      Posts
      18
      United-States
      Users Local Date
      18-07-19
      Users Local Time
      06:09
      Rep Power
      9

      Dark Passage v1.03

      Dark Passage

      http://http://steamcommunity.com/sharedfiles/filedetails/?id=909417462



      Coop: recommended 2-4 players (will allow 9)
      Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC


      April, 1969, Song Da Krong Valley. The Night Tigers are once again on the prowl; this time they are tasked with a PBR patrol; going upriver to Ta Lieng Village where the NVA has set up operations. But villagers in the area have reported strange occurances along the river.
      What awaits The Tigers?


      Mission features:
      (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors)
      (2) Virtual Vehicle Spawners availlable at LZ Savage (CH34 only) and Outpost Seawolf (PBR/M2 only)
      (3) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle.
      (4) Numerous sound effects add to the atmosphere.
      (5)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout
      the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.)
      ( Bring LOTS of flares; you're gonna need 'em)
      (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that.
      (7) Option to insert/remove earplugs at any point in the mission.
      (8) Random enemy patrol script ensures replayability.
      (9) And thanks to Sergeant Dennenboom, an "official" end to the mission.


      Mission Notes:


      It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.)
      It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter.


      Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it.
      It is suggested also to disable all AI in the slots not taken up
      by a human player


      Known Bugs:

      (1) "image: cluster.jpg" not found sometimes appears at mission selection screen.
      (I've apparently not the intellect to make this "go away".)
      (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod


      Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC


      Credits:


      My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, and Tonic for their scripting
      genius. Without their tools, this mission would have been MUCH the lesser.
      And to Kegety for his PBO/De-PBO tool.
      And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me.
      And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 !


      Urban Patrol Script Version: 2.2.0 Author: Kronzky


      NRE_earplugs.sqf Author: Nemesis


      GOM - Ambient AA :Author:Grumpy Old Man


      sush_pow_script.sqf Author: Sushi


      VVS Virtual Vehicle Spawner script by: Tonic


      Waterfall and Ambient Light script by: Alias


      Steam URL: http://steamcommunity.com/sharedfile.../?id=909417462
      Last edited by Oddball-CAF; 20-04-17 at 16:26. Reason: edited for formating

    2. #2
      Warrant Officer Second Class

      Status:
      is a danger to himself.....safety
      scissors only, and definitely
      no grenades.
       
      Mood:
      I am:
      Sneaky
       

      Col Cain's Avatar
      Join Date
      May 2015
      Age
      39
      Posts
      436
      Great-Britain
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      20
      Gamer IDs

      Steam ID: The Fukulator
      Thanks Oddball, we'll see if we can get a group to try it over this weekend. Sounds cool.

    3. #3
      Forum Member

      Status:
      Has no Status Set
       
      Mood:
      I am:
      Has No Mood Set
       

      Oddball-CAF's Avatar
      Join Date
      Mar 2017
      Age
      64
      Posts
      18
      United-States
      Users Local Date
      18-07-19
      Users Local Time
      06:09
      Rep Power
      9
      Hi Colonel Cain,
      I hope you guys have as much fun playing it as I had making it. I'm afraid I've developed a case of OCD with the Arma 3 editor; I can't seem to leave it alone. ;)
      Per the mission details posted earlier, you guys will want to set your music and sound effect slider to 50-60 percent for the various sound effects and music to be heard properly.
      Any and all constructive criticism is heartily endorsed. I've got thick skin. ;)

      Best, Odd

    4. #4
      Warrant Officer Second Class

      Status:
      is a danger to himself.....safety
      scissors only, and definitely
      no grenades.
       
      Mood:
      I am:
      Sneaky
       

      Col Cain's Avatar
      Join Date
      May 2015
      Age
      39
      Posts
      436
      Great-Britain
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      20
      Gamer IDs

      Steam ID: The Fukulator
      Yeah, I think knowing when to stop is hard when making stuff for other people to use.

    5. #5
      Warrant Officer First Class

      Status:
      Has no Status Set
       
      Mood:
      I am:
      Amused
       

      Sgt. Denneboom's Avatar
      Join Date
      Oct 2013
      Age
      26
      Posts
      319
      Netherlands
      Users Local Date
      18-07-19
      Users Local Time
      13:09
      Rep Power
      24
      Mission has been set up on the event server (2490) ready to be played whenever

    6. #6
      Lance Corporal

      Status:
      is too beaucoup
       
      Mood:
      I am:
      Godly
       

      Alabama_Blacksnake's Avatar
      Join Date
      Dec 2016
      Age
      45
      Posts
      134
      Scotland
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      11
      Gamer IDs

      Steam ID: http://steamcommunity.com/id/weejobby
      Nice. I`m up for that whenever anyone else is.

    7. #7
      Warrant Officer First Class

      Status:
      is richt oot ma tights
       
      Mood:
      I am:
      Happy
       


      Join Date
      Apr 2015
      Age
      36
      Posts
      698
      Scotland
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      22
      Gamer IDs

      PSN ID: sapien82 Steam ID: sapien82
      can we do this tonight ?
      I am you and you are me and we are elite warriors together

    8. #8
      Forum Member

      Status:
      Has no Status Set
       
      Mood:
      I am:
      Has No Mood Set
       

      Oddball-CAF's Avatar
      Join Date
      Mar 2017
      Age
      64
      Posts
      18
      United-States
      Users Local Date
      18-07-19
      Users Local Time
      06:09
      Rep Power
      9
      Some basic info on the mission, none of this is a "spoiler".
      Once you've seen "General Ripper" and listened to his diatribe (taken from Dr. Strangelove), you'll be prompted to kit up and take the CH-34 "Choctaw" downrange to "Outpost Seawolf", a small riverine base.

      Here you'll meet, observe actually, the captain of the base and Ensign Pulver, both of whom sound alarmingly like James Cagney and Jack Lemon respectively. If you've seen the film "Mr. Roberts", you'll get it. Once that's been seen/heard, you'll mount the PBR and begin the trek up the river. There is a bit of a supernatural aspect in the initial drive upriver. I suggest holding the PBR's speed to about 16-17 knots for "pacing".

      As in "Night Tigers", early on the player(s) are presented with a choice(s); do "such and such" or ignore that and continue with the main mission; proceeding to La Tieng village (NVA held per the briefing).
      Bring at least one guy who's packing a "pig"; the M60, and a lot of ammo. The briefing will have explained the situation with "AA guns". Once Ta Lieng has been cleaned up, you'll be pushing Northeast towards those guns.

      It is, like Night Tigers a -very- long mission and you guys will probably not finish it in one sitting. If that's the case, for the second crack at it, I would suggest just grabbing a helicopter out of LZ Savage and taking it to the fork in the river at Ta Lieng and beginning the 2nd half there; hitting Ta Lieng again to begin things, then heading to the AA gun area to the Northeast.

      Have fun with it, and I hope you find it as immersive and fun to play as I and my lads did.

      Best, Odd

    9. #9
      Lance Corporal

      Status:
      is too beaucoup
       
      Mood:
      I am:
      Godly
       

      Alabama_Blacksnake's Avatar
      Join Date
      Dec 2016
      Age
      45
      Posts
      134
      Scotland
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      11
      Gamer IDs

      Steam ID: http://steamcommunity.com/id/weejobby
      Very nice indeed. Tried it last night with a few of the guys, and it was very enjoyable. Weird atmosphere meant a couple of the guys were spooked by it

      Locations were good with some unexpected enemy positions. The mission (including the side ones) wasn`t too short or too long either.

      Well done, and thanks.

    10. #10
      Staff Sergeant

      Status:
      is Quo
       
      Mood:
      I am:
      Tired
       

      BenGun's Avatar
      Join Date
      Aug 2012
      Posts
      1,465
      Vatican
      Users Local Date
      18-07-19
      Users Local Time
      11:09
      Rep Power
      40
      Quote Originally Posted by flyingpig View Post
      Very nice indeed. Tried it last night with a few of the guys, and it was very enjoyable. Weird atmosphere meant a couple of the guys were spooked by it

      Locations were good with some unexpected enemy positions. The mission (including the side ones) wasn`t too short or too long either.

      Well done, and thanks.
      I agree with all point mentioned above. Maybe a respawn point on board of the boat would be worth thinking about. The last two objectives are quite far apart from each other, so it involves a lot of traveling without anything happening. But those are minor points. The mission is good fun and while we were playing we mistook a tree for hostiles a couple of times - so intense was it. Well done.
      _________________


      The accumulated filth of all their scripting and murder will foam up about their waists and all the hackers and teamkillers will look up and shout 'Save us!'... and I'll look down and whisper 'No.'
      They had a choice, all of them.

      - Rorschach

    Thread Information

    Users Browsing this Thread

    There are currently 1 users browsing this thread. (0 members and 1 guests)

    Tags for this Thread

    Bladwijzers

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •